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CORY ARCANGEL
  Cory Arcangel has created his visual language using images appropriated from computer graphics technology of the 1970s and 1980s. He uses technologies and graphics from now-obsolete videogames (e.g, Commodore 64, Atari 800 and 8-bit Nintendo systems), drawing forth memories shared by an entire generation that spent long hours exposed to these same images and their repetitive soundtracks. In this installation, Arcangel has removed all of the graphical components of the game “Super Mario Bros.” except for the clouds, which scroll past unendingly against a blue sky. This strange technological landscape draws the viewers into an endless loop that leads to an awareness of how the visual and auditory backdrop to their existence can so often be alienating. The scrolling skyscape reproduces a device from cartoon animation, whereby in which the same background art rolls by endlessly, creating the illusion of motion and marking the passage of time, when in fact the viewer’s position is tantamount to being on a stationary bicycle, in a narrative time/space that is turning about on its own axis.

Born in 1978 in Buffalo, Cory Arcangel now lives and works in New York City. He completed studies in music at Oberlin Conservatory in 2000. His works will soon be on view in solo exhibitions at Vilma Gold, London (2005) and Brändström & Stene, Stockholm (2005). Past solo shows have been held at Migros Museum, Zurich (2005), Galerie Thaddaeus Ropac, Salzburg (2005), Team Gallery, New York (2005), FACT, Liverpool (2004) and LISTE, in Basel (2004). Arcangel has also participated in group shows in New York, including at Deitch Projects (2005), the Whitney Museum of American Art (2004), the Guggenheim Museum (2004), the New Museum of Contemporary Art (2003), and the American Museum of the Moving Image (2002), as well as at Standard, Oslo (2005), the Banff Centre in Alberta (2004), the Royal Academy of Art, London (2004), and Fassbender Gallery, Chicago (2002).

 

 


 

 Cory Arcangel, Super Mario Clouds v2k3, détail, 2003, installation vidéo, dimensions variables. Avec l’aimable permission de la Team Gallery.